KopPlay Games · independent mobile studio
Small studio.Big pipeline.
We design, build and run casual puzzle games for Android and iOS. Two are live. 23 more are in the making.
Drag to spin · tap a game · scroll to fly in
Live on Google Play
Two games already out in the wild.

Live
Block Pop Master
Drag glossy jewel blocks onto the board, fill rows and columns, and watch the gems pop. An adventure of 250+ levels across 13 regions, Classic and Timed modes, daily rewards, weekend events and a season pass.

Live
Night Stack
Tap to drop each moving block onto the tower. Short runs, no timer, nothing chasing you.
Launching soon

Space Match
Clear colourful boards, earn stars and spend them to restore fifteen places across space. Five hundred levels, events, a season pass and a small cast of characters along the way.
The pipeline
25 games in the making.
Every game starts in the lab. The good ones make it all the way to the stores.
What we bring
Everything a game needs, in house.
- Unity and web engines: Unity 6 for 3D and match-3, a light web stack for fast 2D games.
- Android and iOS: Both stores from one codebase, with our own iOS build server.
- Live ops: Daily rewards, weekend events, season passes and leaderboards.
- Ads and in-app purchases: Mediation and store purchases wired in from the first build.
- Localization: Up to nine languages per game, written for players, not machines.
- Levels at scale: Hundreds of levels, checked by our own solvers and test bots.
KopPlay is a small studio with a simple rule: make bright, kind games that are easy to pick up and hard to put down. I design them, build them and keep them running, with tools and a pipeline that let a small studio move fast without cutting corners.
Sylvain, founder of KopPlay Games
Work with us
Four ways to team up.
Publishers, investors, studios and buyers: pick the planet that fits, and tell us what you have in mind. Detailed metrics are shared on request.







